Flash on the Beach 2011, Brighton. /* author's dislaimer: * These notes are incoherent rambles and things that caught my ear during the talks. There is a full blog post here http://www.andrewdobson.co.uk/blog/?p=125 which puts the meat on these very scant bones. They are provided unedited, typos and all. * @andrewdotdobson - www.andrewdobson.co.uk, september 2011. */ Interesting gmunk start to the fotb...nothing flashy or beachy about it. more like a student performance art piece. not really getting it. First thing i'm immediately noticing is that attendance is very thin on the ground compared to last year. I've always feared that this might be the year that it jumps the shark...we shall see. John is ripping into adobe something fierce. Interesting. Oh, it was a joke. Nice one J. Adobe take the stage. Flash is there to provide functionality to the web that isn't possible in browser. Lee Brimelow did a good piece on this last year - I'd hope it's accepted wisdom by now. Cool experience sites....nike better world. (css transitions). microsite experience in html5. how can designers possibly envisage experiences if they don't know what the technology can achieve? they can't. stat. adobe seem to be presenting last year's keynote... flash: gaming published media and data driven applications. html5: rich ads, branded experience, html addons, interactive web pages. Native applications. what about the fucking art tho? The Expressive Web is what Adobe call it. Using browser technologies natively without relying on a plugin. Fair enough. They are very serious about Edge aren't they? Wallaby?? Digital publishing a new growth area - targetting iPad etc in a very big way. As usual, wait for Max. HTML5 video publishing in Scene 7??? Really need the toolset bringing up to speed. Expressive web site from adobe good ouyline of web 3.0:: CSS regions - emerging css standard for webkit browsers made byu Adobe. WOW. proper publishing layouts for the web. Mark Anders is here to talk about Edge.::. god i hate corporate keynotes...always so self-congratulatory. we get it, it's popular. so is Justin Bieber. Edge is motion design for js/canvas. To be fair, there are some really nice animation tools here...would be good to see what the animators make of it. very quick and easy. can see it replacing flash for banner ads very quickly indeed... ok, have to say i'm quite impressed with edge. in it's place, will be a very useful tool. can definitely move that kind of animation out of flash now...another nail in the coffin for the IDE though I'd have thought. Lee Brimelow is talking Air. Machinarium for iPad is an air export...wow! tell me that it's now not a definite goer for ios dev! Native extensions allow you to run native application code within the air aplications, connecting air directly into the native OS. wil jsut be a case a bridging in future. Stage3D is the official title for Molehill. Not just about 3d. 2d acceleration as well!!. Announcing a new 3d actionscript API that leverages GPU acceleration using stage3d. This is based on the current display list. sprite sheet,and xml. PLEASE extend hype to stage 3d!!! particle designer. hell yes. although my shit is now redundant. tehy really are going after gaming in a big way. particle designer is a mac tool aimed at ios development. i guess i'm goign to need to get a mac. meh. Rivhard Galvan: Future release of Flash authoring. ide has ecome very mobilecentric. nothing on unity :( generate sprite sheets directly from library. import directlyt to easal.js. nice. rest is pretty meh though. Adobe always feel like they are years behind the curve...instead of the creative tools that shape the output of the industry, they have become frightened, reactionary children looking for approval. "Is this ok? Is this cool? Do you still like us?". I almost wish they had the arrogance back to be honest. From Zero to app in 60 seconds. Building Applications with html5 css3 and javascript. @garazi All web experiences SHOUDL NOT be the same? Progressive enhancement - adding things that browsers can support, leaving others with content. css3 media queries are key to responsive (adaptive) layouts. Use the appcache - HTML5 storage - but there are restrictions no? -- oner to check: http://hardboiledwebdesign.com - progressive enhancement. Dreamweaver has webkit under the hood. Obvious stuff here really. don't directly port experiences to each device - tailor them. This is something design needs to work out before technology. HTML5 has a meta tag to get devices to return actual screen size - GOTCHA. Will be good to show the designers some examples of adaptive web applicationa. CSS is a pretty complex language these days. cover/contain - very useful. Aobde pay two engineers full time to contribute to open source technologies... jquery mobile interesting but still the usual hacks and exceptions. Elliott jay stocks talking through the cliches of web2.0 SAAS services: protolize.org. Web design needs to grow up. nikebetterworld.com yet again. they did it with a great understanding of 360 degree design. nizo benthebodyguard.com conforming to trends: the distraction of the real - real world objects, real textures etc. Don Norman - Affordances and Design. #readinglist Biggest takeaway from this is that designers are in thrall to their clients, to the tech, to the ux, to the strategy. all they can do is decorate. they must build trust to be artists. EJS suggests only having 8 fonts on your machine. 8faces. Baseline grid derived fomr font size and leading. v nice. do we use them? tim brown - mroe perfect typography. vimeo/17079380 Content out, not canvas in. setting out layouts first. would love to see Sky 1.co.uk designed with this approach. Designers need to question their work more. Constant journey of learning: trying, failing, trying again. Need to fix thsi shit right up. seriously. the devil in the details...in the craft...we are so reactive all the time. I want to see the future of the Sky Web presence be defined by designers and technologists working to a strategic digital vision. don'tfeartheinternet.com - designers should code. That's definitive now, can we please move on. gmunk ----- tron. reference lbraries...original disk game, how the courts work. looking at teh detail.... stunning work. Feltron for infographics and maps. amazing work by gmunk: "if you're not iterating your design then you're either amazing, or you're not going through the proper process". ofx all over this shit. and processing. genius. voroni noise. reference material, inspiration without blurprinting. just brilliance from every turn. true artist. gmunk background is film and grphic design. shot a film about modern dance - pushing himself out of comfort zone. do something you've neve rdone. Han Hoogerbugre's work, like Cyriak Harris, just gotes to show that a client really has to have balls when they say we want something creative, blue sky or big. most of them aren't capable of dealing with it. same thing with creative directors. DAY TWO: pretty horrendous talk on Agile, Unit Testing etc. understand why large engineering tasks use it, but it either goes to show how badly Sky fail at it, or that we use it inappropriately. and then seb_ly knocks it out of the park. Quite honestly brilliant and an exercise in thinking outside.. basic concept - every phone is a pixel. application connects tablets and phones to a websocket server. flashes them with an id which the phone flashes back, picked up by a camera. // AUTHOR'S NOTE was too busy actually watching and participating in this session to note. it was awesome. Joel Gethin Lewis If you can't predict it, it's interesting. - joel gethin lewis. amazing career. lucky fucker. some people really are just blessed (and talented and not lazy). open source software reasons: morals sharing is better for everybody.......fuck yes. fuck yes iain tait w+k portland did the old spice adverts. their proposal back to coca cola was the wallpaper clip from willy wonka!...we are the music makers and we are the dreamers of the dreams. coke music challenge. all in the presentation. good online experiences - scotch mist (radiohead). jgl work is incredible.would kill to play in that world. eurion constellation. why everyone should learn to program: complex patterns in nature can be easily replicated in code. Programming = a way of breaking a problem into smaller parts. (IRL also). you can creative value out of nothing and you don't ahve to take anything from anybody else. working with other skillsets is important. keep it simple - "It's not where you take things from, it's where you take them to" @joelgethinlewis /via goddard #fotb amazing work with austitic kids. stunning. thank you. we could explore this galaxy if we could just stop being dicks for 5 mins. IF YOU CAN'T THINK OF ANYTHING EXCITING TO DO WITH THESE TECHNOLOGIES THEN I PITY YOU DEVELOPERS AND HATED PRODUCT MANAGERS Remy Sharp took us through the areas where Flash is no longer needed, focussing on video, canvas, drawing apis and websocket. Nothing I didn't already know but it's funny how the HTML5 evangalists go quiet when you need to do anything more than just playing back standard video. Cyriak. the man is a menace. james vittore...my idea of a trad designer. egotistical, shallow, little of inspiration, but a cult of personality. little of direct interest for me (compared to stefan sagmeister who had a worldly air about him) ... was shallow and self-serving as a talk...nice looking book though. wish I knew more about type. I think that is probably why Leigh is our best web designer. strange day really.... I feel very disconnected from what I do for a living and feel like i'm on the outside of a glasshouse looking inwards. a bit depressing tbh...i wish that I could train my mind to focus on the task, to be creative and to influence the gatekeepers. I think I wait for permission far too much. day 3. hungover. some great things caught in the elevator pitch, particularly lovely audio visualisers. going to see a lot of that stuff. wish it was more conceptual though rather than just pretty particles. something to think about. I need to know more creaetive thinkers. stage3d is a gamechanger performance wise. watching a lecture on tools that make tools. very interesting. don't repeat yourself - if you're doing the same task over and over, build a tool to do it for you. your computer is faster and better than you. Lee Brimelow on rendering techniques. Traditional displaylist, blitting types, mobile rendering. stage3d is, once again, a massive gamechanger. texure patcker - fotb2011-lee-brimelow for 20% discount! : useful tool! flixel and flashpunk - game engines like pushbutton. things to check out. what the hell do I want to be? what am I? what are my strengths and weaknesses. i need some kind of mentoring. 2d framework works exactly like the display list but is built on the stage3d api. @bluprnt new york times. Mark Hansen - Listening post. recommendation for digital art. Cascade - collaboration with thorpe and hansen. how does a story move through the world. browse, bitly encode, tweet, decode, browse. how does an individual piece of content flow through the world in real time. 7000 pieces of content/month. 6.500 generates disucssion. exploratory tool vs data visualisations. Once again, different views generate different perspectives on the data. Spatial awareness is vital. good op for 3d. use 3d to place objects relatinoally. start in exciting and absurd views and contract for product. WHAT AM I ALWAYS SAYING??? scalable detail - you can see the whole massive conversation but branch into lovely, personal details. New York times new media work is so fucking far ahead of teh curve. We should be embaraased by it. http://www.blprnt.com/processing/secrets/ meaningul adjacencies - discreet links within a random data set. amazing the amount of thought and effort that went into the tooling for the memorial. stunning. again, EPG needs to be a toolset to allow people to navigate the large stream of content. openpaths.cc - personal connections to a dataset. be nice to create a tool to track my kids growing up. how do I collect and collate that data? Processing 2.0 is going to be the tool to know. can't wait to get that book and get stuck in. just need ideas.: android and js mode for processing. direct. wow. Mongo DB and python script to convert into JSON -> processing. First thing you do with any large dataset is get an overview of it...ABSTRACT!!!! R&D needs to be differentiated from the business. learnings come out, not products. /* * I didn't notate the rest of the con cause my battery ran out. sorry! */